![]() One customization shared across all the Tank Warehouses or customization per each of the room instance. We are yet to decide if we will allow customizing this room. We will add the possibility to unlock this room up to 100 times. We were working on creating new room for tanks and vehicle as a storage place. Here are few screens how does it look for PzKpfw III Ausf. ![]() C won't be destroyed by M26 Pershing or IS-2. Each damage generated has to be consistent with the period of battlefront on which given tank was used. With this feature the calculations for damage system on Extraction missions are correct. Most of the time the biggest problem was wrong setup of forces/joints that were too weak and the tank just "sat" down immidiately.Īs last note, each tank has now configuration of it's armour - angles and depth are in millimetres. For example adding more details to the interiors so old ones will be as good as the new ones coming.įor example, here is M4A3E8 Sherman with little modification that was required to add the ammo:Īnd tank flamable elements are also now configured to be able to explode or start fire:Īdditionally, we take a look at each tank's suspension settings, drive speed and other factors for Test Drive are reworked and fixed - according to your suggestions. We plan to rework old tank models completely later next year. We are also extending the tank models a bit. Mostly issues with wrong configurations and other minor stuff/errors. We have also finalized all of the new systems that are required for the new damage system to work correctly.Įach tank is now being merged, to be up to the task, that means fixing all bugs that have been reported up to now by you guys. Prefab contain all needed visuals like references to models, materials, textures, animations and of course all logic - configurations to make it all works. What is prefab? We store every informations about every each tank or vehicle in prefabs. ![]() We were using prefab for Workshop (repairing) and for Test Drive (with support for Proving Grounds). #Tank mechanic simulator proving grounds PatchI feel like it would be a really interesting way for pugs to improve as well as allow guilds to improve quality of life.One of the biggest tasks of this patch was to throw away the need to create two separate tank prefabs. Strictly practice.Īnywho, just a thought. ![]() For Mythic, you cannot practice a boss that has not been killed by a group on your realm(or in the world) either or.Īlso, of course there would be no loot and no achievements counted when running this. There would be some limitations such as you cannot practice a heroic boss until you've killed that boss on normal in an actual raid and cannot practice mythic if you have not killed it on heroic. This would allow you to experience and practice raid bosses when you are not raiding or help with bosses you're struggling on mechanically. ![]() In simple terms, you go to a specific location or have a menu option that lets you select a raid, the boss, and the difficulty(Select spec if you can run multiple) and it would put you into a simulation with x amount of AI doing the raid boss with you. You think if would be a neat/good feature if Blizzard added a Raiding Simulator that allowed you to practice raiding solo. This is not supposed to be like "proving grounds" like I'm sure someone will think. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |